Research projects

I am currently involved or in the following projects. If you are interested in a collaboration on some of the listed topics, or if you want to contribute, please feel free to contact me.

FALLARM
This project aims at developing a pervasive fall prevention  solution  suitable  for hospitals  and  care  facilities, as  well  as  for  home  settings.  We  apply a  multifaceted intervention strategy based on closed-loop  information exchange between  proactive  and  reactive  methods:  comprehensive assessment protocols determine the individuals’ risk of falling; an innovative device  continuously monitors  subjects’ activities, and it  provides  patients  with  constant  feedback  about  their  actual risk.  Thus,  its purpose is to  increase  users’ awareness;  simultaneously,  it realizes measures  to  prevent  adverse  events,  and  it  reports  any incident. As a  result, our solution  may offer  a  comprehensive  strategy  for  the  remote management of a person’s risk of falling 24 hours a day, enabling many  vulnerable  people  to  remain  living  independently.

DB-Hand
DB-HAND,  is an  assistive hardware/software  system  that  supports  users  to  autonomously interact with the environment, to establish social relationships and to  gain  access  to  information  sources without  an  assistant. DB-HAND  consists  of  an  input/output wearable  peripheral  (a  glove equipped  with  sensors  and  actuators)  that  acts  as  a  natural interface since  it enables communication using a  language  that  is easily  learned  by  a deafblind: Malossi method.  Interaction with DB-HAND  is  managed  by  a  software  environment,  whose purpose  is  to  translate  text  into  sequences of  tactile  stimuli  (and vice-versa),  to  execute  commands  and  to  deliver  messages  to other  users.  It  also  provides  multi-modal  feedback  on  several standard  output  devices  to  support  interaction  with  the  hearing and the sighted people.

Multimodal mouse for Sight-Impaired People
The projects consists in the development of a  multipurpose  system  that  allows  especially  blind  and deafblind people playing chess or other board games over a network,  therefore  reducing  their  disability  barrier. We  describe and benchmark a prototype of a special interactive haptic device for  online  gaming  providing  a  dual  tactile  feedback.  The  novel interface of  this proposed device  is able  to guarantee not only a better game experience for everyone but also an improved quality of life for sight-impaired people.

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